ThinkHumanly

Human first thinking in the age of AI. We help schools build the skills AI cannot replace, through workshops and activity books that any teacher can run.

Why this matters now

Watch: Why critical thinking matters more than ever

🌿 Our Purpose

Human first thinking in the age of AI.

AI is now part of every child's world. We make sure their own thinking stays part of it too.

The AI age Algorithms and automation Screen dependency Cognitive offloading Fast and overwhelming Human skills Critical thinking Empathy and creativity Focus and connection Hard for AI to replace THINK humanly Human centred, activity based, for every classroom

Vision

A generation that grows up with AI and still thinks for itself.

Mission

Build the skills AI cannot replace, through workshops and activity books that any teacher can run.

⚑ The Problem We're Solving

Why This Matters Now

We aren't just offloading memory anymore. We're offloading thinking itself. And the generation growing up right now is paying the price.

8sec

Shrinking Attention

The average human attention span has fallen from 12 seconds to 8 since the rise of mobile tech. For children raised on infinite scroll, the ability to focus deeply is eroding before it ever forms.

9hrs

Daily Screen Time

Tweens aged 11-14 now average 9 hours of daily screen time. That's more time on screens than sleeping, and most of it is passive consumption, not active learning.

60%

Smartphones Before 5

60% of children under 12 begin using smartphones before the age of five, before their brains have developed the critical thinking skills needed to navigate what these devices deliver.

Four things are happening at once

This is the problem every classroom is quietly dealing with.

1

Generation of screens

Social media and peer influence now shape how children spend most of their day.

2

The neurological cost

Brain impact and cognitive atrophy with daily screen time. Children aged 11-14 are at 9 hours a day.

3

The physical disconnect

Fine motor skills and social skills suffer. 42% of teens say smartphones hinder social skill development.

4

The new minefields

AI used without critical thinking, plus dopamine loops. People are starting to trust AI's output more than their own judgement.

The digital generation gap

The jump between ages 8-10 and 11-14 is where habits harden.

Ages 8-10

6hrs a day
43%own a smartphone
51%of parents allow 3+ hours of non-homework screen time a day

Ages 11-14

9hrs a day
71%own a smartphone
43%of parents struggle to manage their teen's phone use

Screens are not going away. Thinking should not either.

The brain is most plastic between 8 and 14. Habits, empathy and curiosity form now, and the damage from screens is still reversible. We work with schools to rebuild those skills in the classroom, with the teacher in charge.

See how our workshops work
🏫 Our Workshops

A traditional ally for the modern teacher

Plug-and-play modules that fit into how teachers already teach. No new platform to learn, and the teacher stays in charge of the room.

Time saved

Tested activities that are ready to run, so teachers do not start from a blank page.

Less prep work

Each module slots into current teaching methods and builds on efforts already under way.

Better outcomes

Children practise focus, empathy and critical thinking with their hands, not just their screens.

How a school engagement runs

Simple for the school, measurable for everyone.

1

Book before the session

Students receive the activity book ahead of the workshop, so they arrive curious.

2

Workshop in class

A facilitated session using plug-and-play modules. Teachers get the workshop link and slides.

3

Measure and report

Pre and post assessments, plus a short outcome report the school can share.

Tracking outcomes and value

We do not just run a session and leave.

Impact quantification

Targeted pre and post intervention assessments to measure cognitive shifts and knowledge retention.

Stakeholder diagnostics

Interviews and focus groups with teachers, students and parents to capture the detail behind the numbers.

Strategic outcome reporting

Metrics turned into clear reports that show measurable alignment with the UN Sustainable Development Goals.

50+
Hands-On Activities
2
Published Books
100%
Offline & Screen-Free
10+
Countries Available
πŸ“– Our Published Resources

Tools to Think With

Offline, hands-on activity books designed to rebuild the skills that screens are quietly eroding. No devices needed. Just a pencil and curiosity.

Other Thoughts: A Humanly Guide to AI
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AI Literacy Ages 8–14

Other Thoughts

A Humanly Guide to AI

42 pages of offline activities where kids explore how algorithms work, why AI gets things wrong, how to spot bias, and why their own thinking is irreplaceable. Through puzzles, creative challenges, and real questions worth sitting with.

Little Leaves: Play, Learn and Act
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Social-Emotional Learning Ages 8–14

Little Leaves

Play, Learn and Act

A warm, matte-finish activity book that explores identity, empathy, kindness, and real-world action, through drawing, storytelling, and hands-on activities that help children build the foundational human skills no technology can replicate.

πŸ“Š Beyond the Books

We Don't Just Teach. We Measure.

Every book comes with a Digital Impact Toolkit that tracks real progress in the skills that matter most.

🧩

Logical Reasoning

Tracks how children improve at sequencing, debugging instructions, and building cause-and-effect thinking.

🀝

Social Competence

Measures growth in empathy, kindness, and positive interaction through activities like Kindness Bingo.

πŸ”

Critical Evaluation

Assesses a child's ability to spot bias, question AI outputs, and form independent opinions.

🗺️ Our Roadmap

Across every age group

We are starting with children, where the impact is biggest, and growing from there.

NOW
STAGE 01

Children

8 - 14

The brain is most plastic here. Habits, empathy and curiosity form now, and screen damage is still reversible.

NEXT
STAGE 02

Professionals

25 - 50

Empathy, leadership and human judgement in an AI-driven workplace.

COMING SOON
STAGE 03

Young adults

15 - 25

Identity, critical thinking and civic engagement under pressure.

COMING SOON
STAGE 04

Older adults

50+

Digital literacy, connection and staying relevant in an AI-shaped world.

πŸ›οΈ Corporate CSR

Corporate CSR.
Real impact in classrooms.

We design and deliver activity-based learning programmes in schools, funded through corporate CSR. Your budget reaches children directly. You get a measurable impact report. Schools get resources that actually work.

How it works

You fund the programme through your CSR mandate. We design, print, and deploy the resources into schools.

What's included

Bespoke activity books, workshop kits, and facilitation support for every school.

Tailored by sector

Banking partners get financial literacy. Healthcare partners get empathy and well-being. Technology partners get AI literacy and critical thinking. Every programme is built around your impact goals.

Planning your next CSR cycle?

Tell us your sector, your budget, and the schools you want to reach. We'll come back with a programme designed to deliver.

✨ Experience Our Approach

Activity Idea Spark

Get a glimpse of our human-centric methodology. Select your context and let ThinkHumanly generate a unique, hands-on activity idea for you.